Characters live in worlds. Worlds give characters meaning, and give brands the immersive territory to operate in. These are the story-worlds built to date.

That Which Shall Be Restored The tension between balance and anarchy, drawn from Nusantara cultures of Southeast Asia. Built as a mural for exhibition. Proof that the world-building scales to wall size.



The City & The City Mythic figures dropped into contemporary urban space. What happens when old stories live on, now and into the future.






Naming Our Bright and Dark Stars A visual system for the parts of ourselves we leave unspoken, bringing shadows into the light.



Topographies maps our emotional landscape, and how memory shifts with time and forgetting.